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coding is good all the time....

08
Jun 2009

Ethonos, Opensim, Hypergrids yeah....

 

Alpha has begun on the Ethonos "World project. This project is exciting for a few reasons.
1. It's being built off the torque platform.
2. I can fully realize a few of the features i wanted to implement in my Second Life game systems but due to the lack of capabilities i couldn't.
3. ethonos.com will be live soon (ie this week)

I've successfully connected 2 regions from my home server to osgrid. "egression and egression sandbox". They have been up for about week, with light traffic.

They will be hypergrid enabled after the reboot Wednesday.I will also be converting the existing regions asset db from sqlite to mysql. It should improve performance.

Hypergrid techonology is nice because you can take your avatars inventory from one sim to another hypergrid enabled sim, and teleport instantly via a prim.

The idea of going to other grids with your inventory is very appealing, and helps to promote the technology that i believe will take Opengrid and virtual worlds in general to the next level.

Can you imagine going from SecondLife to an Opensim, and then maybe to Kaneva, or another metaverse.Awesome!!


My sims/regions on SecondLife have been taken down. The City of Lustrene will now be a city in Ethonos. So look for it to be reborn in all its former glory.

Torque is working great so far i been hacking away since successfully building Ethonos01a. Lots more work to do but progress is being made.

I will be hosting the boards and the custom player pages on On-rev. and some of the community pages there as well. Debating whether i should use phpbb or make my own forums. Time is always an issue so we'll see.

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