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docwes’s posterous

coding is good all the time....

17
Oct 2009

I'm back~! Project Ethonos is still in process its codename will be changing tho.

So been away for a while and managed to catch the flu this weekend. Hopefully not the swine flu. But, inbetween losing battles to nyquil and tylenol i looked at my blog and realized its been way to long since i posted last and so much has happaned.

Adobe Max what can i say awesome. Rev is launching 4.0 on Nov 11th, I have projects at work launching in november and yes My game world is back under full dev.

With some graphical help from the lovely Ms Lynn and dusting off my 3D chops work is continuing. Im hoping to have the site as well as an alpha up soon. Time is always an issue and although i have vested heavily in a few different engines and platforms i have decided to do my first multiplayer game with DarkBasic Pro engine. Its not the latest but its a good place to tackle some ideas and i'm hoping to target alot of people who may not necassarily be running dual sli GTX 295's. Not for this game at least.

It's more of a test for me to just get one live and stable and fun. Graphics honestly may be somthing akin to a modern day eq1. But, The gameplay is going to be new fun and deep. Playing MMO's since Ultima Online has pretty much solidified what works and what doesnt work. To me there is a mmo begging to have some of the concepts and features im wanting to introduce in this game. As well as sharpen my chops on what works best getting into a code base i know and have written a majority of. It's going to be an indie mmo thats for sure but one im going to be damn proud of. More on this soon.

In other news http://www.franklin3d.com is live its a rev wrapper for the irrlicht engine for revolution. Its in early beta and i'll be picking up my beta copy soon as i can get the stupid demo to compile right. Thats pretty exciting.Okay thats enough for now i crawling back into bed try to beat this flu~!~ Later~

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